It usually comes up with two to four green addresses, and I just add them all to the address list. Right-click and select "More info", then look at "The value of the pointer needed to find this address is probably xxxxxxxx". After that, I then also manually add the Health (red bar) address by taking the Stamina (yellow bar) address and decreasing its hexadecimal address number by 4.Īlright, now I find pointers by doing the "Find out what accesses this address" and find out exactly that. So, once I find the three addresses, I use this knowledge to find out which address is Stamina (yellow bar) and which two are the unknown ones. It's the same for both the PC and NPC 1 (Derrin), just switch the pointer. In terms of this version of the game, Health (red bar) is + A1C and Stamina (yellow bar) is + A18, while unknown health A is + A2C and unknown health B is + A30. After finding the addresses, I knew from the PC’s own health addresses that, in hexadecimal: - = 4, - = 10 (or 16 in decimal), and - = 4. Health is funny in that it has four addresses tied to it: full Health (red bar), temporary Stamina (yellow bar) and two addresses with unknown uses (probably for user interface?). Example: say I find three addresses with the value 0.156789xxxxxx, then I know that those are most likely the NPC Health addresses. Then I manually looked at the addresses and tried to find three similar- or equal-valued addresses. If Derrin dies, then just search for the value 0, which makes the process easier. Repeated that process until the known addresses were down to about 100 or less. It's useful to make your Player Character have frozen full Health & Stamina and just go around looting good armor while not killing any enemies, so that there's plenty of enemies for Derrin to fight. (This means I’m not gonna find the red bar health, but will find the yellow bar health.) After taking care of the enemy, I waited a bit and then searched for Increased Value. Then I gave him some good enough armor and got an enemy with a blunt weapon to hit him and listen for his "oof" sounds, then searched for Decreased Value. After making sure he was alive and well, I searched for Float 0.25 (max health) before any injury came across him. To find NPC Health, I started a new game and went to meet Derrin. Here's detailed instructions that I followed to find NPC health: Yeah it’s fine if you use my stuff, you don’t even need to give me credit, I’m just glad to be of help. If u/Azhar1921 wants to use what I have for their table, that'd be really cool and I welcome it. I also tried to add some notes for the table in case anyone has confusion on instructions and use of the addresses and values, and what effects values have. I can't guarantee that I'll keep the file up on Google Drive for very long, but I give permission for anyone to upload it elsewhere or modify it to their pleasure. While this was made for personal use, I don't mind sharing it. Here's a link to the table for Cheat Engine v6.8.3 and Exanima v0.7.2.1. Everything is non-scripts, so you'll have to do manual entries for values and manually freeze the values. What I have now is: Player Character Health (red bar), Stamina (yellow bar), Shield Stamina, Skills Experience (Close Combat XP, Shield XP, Armor XP), NPC 1 Health (Derrin or one ally in arena Doubles/Skirmish/Beast fights, haven't found the second ally though), Arena Money (Copper, Silver, Gold), and Arena Shop Inventories (Store counter and hired Merchant). I haven't checked out Azhar's new table, so I'm not sure if there's any features I got that that table doesn't have. Hi, I made a table just for personal use, based off of Azhar's old table.
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